<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>delphi-opengl-headers on Sascha Willems</title>
    <link>https://www.saschawillems.de/tags/delphi-opengl-headers/</link>
    <description>Recent content in delphi-opengl-headers on Sascha Willems</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>de-de</language>
    <managingEditor>webmaster@saschawillems.de (www.saschawillems.de)</managingEditor>
    <webMaster>webmaster@saschawillems.de (www.saschawillems.de)</webMaster>
    <lastBuildDate>Sun, 27 Aug 2017 09:46:43 +0000</lastBuildDate><atom:link href="https://www.saschawillems.de/tags/delphi-opengl-headers/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Delphi/Pascal OpenGL Header updated to 4.6</title>
      <link>https://www.saschawillems.de/blog/2017/08/27/delphi/pascal-opengl-header-updated-to-4.6/</link>
      <pubDate>Sun, 27 Aug 2017 09:46:43 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2017/08/27/delphi/pascal-opengl-header-updated-to-4.6/</guid>
      <description>The Delphi/Pascal OpenGL headers have been updated to support OpenGL 4.6. The current version of this header can always be found at the github repository, the 4.6 release has also been tagged.
This version adds support for all ARB extensions added to OpenGL 4.6 and brings a few cross-platform fixes (mostly for Free Pascal) along with a few fixes and added constants for a few extensions that have been missing.</description>
    </item>
    
    <item>
      <title>Delphi/Pascal OpenGL Header now supports OpenGL 4.5</title>
      <link>https://www.saschawillems.de/blog/2014/08/26/delphi/pascal-opengl-header-now-supports-opengl-4.5/</link>
      <pubDate>Tue, 26 Aug 2014 19:14:03 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2014/08/26/delphi/pascal-opengl-header-now-supports-opengl-4.5/</guid>
      <description>With OpenGL 4.5 being released (and NVidia already having drivers out in the wild) I&amp;rsquo;ve updated our Delphi/Pascal OpenGL Header translation to the latest OpenGL version.
You can always grab the most recent header translation from the bitbucket repository, where you&amp;rsquo;ll also find updates aside from the major OpenGL releases.
If you&amp;rsquo;re missing anything from the headers, like a vendor specific extension missing, or want to give feedback just drop me a line.</description>
    </item>
    
    <item>
      <title>Delphi/Pascal OpenGL Header updated and on bitbucket</title>
      <link>https://www.saschawillems.de/blog/2014/05/09/delphi/pascal-opengl-header-updated-and-on-bitbucket/</link>
      <pubDate>Fri, 09 May 2014 18:47:54 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2014/05/09/delphi/pascal-opengl-header-updated-and-on-bitbucket/</guid>
      <description>I just updated our Delphi / Pascal OpenGL Header to include the two missing extensions GL_ARB_sparse_texture and GL_ARB_bindless_texture introduced alongside OpenGL 4.4.
And from now on you can always get the latest release from the repository over at github.
Since the latest drivers for my GPU sadly won&amp;rsquo;t support OpenGL 4.4 (AMD dropped driver support for Vista, so maybe it&amp;rsquo;s finally time to upgrade) I haven&amp;rsquo;t been able to test the two new extensions.</description>
    </item>
    
    <item>
      <title>Delphi / Pascal header for OpenGL 4.4</title>
      <link>https://www.saschawillems.de/blog/2013/07/28/delphi-/-pascal-header-for-opengl-4.4/</link>
      <pubDate>Sun, 28 Jul 2013 18:57:06 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2013/07/28/delphi-/-pascal-header-for-opengl-4.4/</guid>
      <description>I just updated our OpenGL header translations to the latest 4.4 specs just released by Khronos. So if you&amp;rsquo;re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you&amp;rsquo;ve got the hardware and your vendor released new drivers (currently only NVIDIA seems to have GL 4.4 drivers out there). This header also fixes some minor bugs that have been reported by some of our community headers.</description>
    </item>
    
    <item>
      <title>Delphi / Pascal header for OpenGL 4.3</title>
      <link>https://www.saschawillems.de/blog/2012/08/08/delphi-/-pascal-header-for-opengl-4.3/</link>
      <pubDate>Wed, 08 Aug 2012 17:02:45 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2012/08/08/delphi-/-pascal-header-for-opengl-4.3/</guid>
      <description>Just a quick heads-up to let you know that I&amp;rsquo;ve updated our &amp;ldquo;official&amp;rdquo; OpenGL-Headers for Delphi / Free Pascal to the recently release version of OpenGL 4.3. So if you&amp;rsquo;re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you&amp;rsquo;ve got the hardware and your vendor released new drivers (I can&amp;rsquo;t wait for the first OpenGL 4.3 report to be uploaded to the glCapsViewer database Update : Thanks to end, who has uploaded the first OpenGL 4.</description>
    </item>
    
  </channel>
</rss>
