Military concept |
The military area of the gameplay plays a huge part as it's crucial to construct units, create divisions and attack hostile regions while also defending your own regions. A well-thought and balanced military strategy is a keypart to winning a game. Being to offensive will leave you open to counter attacks, and being to defensive may get you surrounded by numerous enemy divisions at some point. So finding a line between taking over hostile regions while also defending your key regions is the way to go. Important things to remember : Diversified unit formations |
Units |
![]() Units represent the different types of military equipment you can construct, like tanks, airplanes and infantry. Every unit has it's own share of health and experience and can only be assigned to a single division at a time. It can be detachted from a division and later on be moved to another division. You'll have to pay maintenance costs for each of your units every turn, with the more powerful units costing more than the basic ones. New unit types can be unlocked by researching appropriate technologies. The most important properties of a unit are : Damage |
Divisions |
![]() Divisions are the "containers" for your units. When you create a new division it has no units assigned, is not deployed to any region nor has it assigned a general. You can actually create as many empty divisions as you wish. At this point a division is only an empty shell that can't interact with the regions. But once you assign units, and (if you want to) a general and deploy it to one of your regions it can step into the action. If a region with a deployed division is attacked, that division will defend it and moving your division from your region to a hostile one will have the division attack this region (see attacking regions for more info). Divisions have a size limit of 12 units, though it doesn't matter what type of unit. So in the longrun it's often a good idea to throw out weak units for stronger ones, as either of them only takes one spot. Strength is displayed either in military triangles (e.g. on the globe) or via a shield filled with skulls (e.g. in the army management window), the more symbols (or skulls), the stronger a division. |
Generals |
![]() You can assign one general to each division. If that's the case, the general will boost the stats of all units in this division, making your units more effective. Each general has three different skills to boost unit stats : Offense |
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