Manual
Regions - Region symbol
All regions in the game are represented by a flag symbol with different states, additions and information displays. Getting to know these is very important, as it allows you to judge a region's status from the games main screen without having to open up the detail view it.
Region symbol
Default
This is the default look of a selected region's symbol. It displays the flag of it's owner, and above that the current number of constructed buildings as green rectangles (blank building spots as black ones). If the region is a coastal region, it has three additional building spots that are display above the defeault building spot occupation bar.
Below the flag you'll see two gauges. The upper one shows the current loyality of the region's population towards the player, the lower one shows the current pollution in this region. While it's necessary to keep the loyality gauge high, it's the exact opposite for the pollution bar, which should be as low as possible.
Uprisen (region lost)
Once the population's loyality in a region falls below a certain threshold (upper gauge) it's possible that the people will rise up and overthrow the local government. The region will then be lost for the former owner and in order to reconquer it you'll have to attack it with a regular division and win the fight.

Note : Rebels never attack neighbouring regions.
Dead (region lost)
If the pollution level in a region reaches a toxic level the population will start to die. If pollution has been to high for a longer period of time and all of the popultion has died, the region will be lost for the owning nation.

Note : The only way to regain such a lost region is to enter with a division that has at least one mobile environment changer unit. You can than move that unit to this region and that unit will clean up the atmosphere and make the region inhabitable again (the unit will be removed from the division afterwards).
Additional icons
Depending on the current state of a region there may be additional status icons attached to the regions symbols :
Division deployed
A division has been deployed to this region, the number of military triangles stands for the strength of the division. If a division is deployed to a region that's attacked, the division will defend instead of a local defensive force.
Division deployed locked
The division deployed to this region has been locked for the current turn. This means you'll have to wait until the next turn to move it again.
Building under construction
A building is currently under construction and will be shortly finished.
Building finished
A building was finished in this turn and is ready for use. Note that if you have had another building planned in this region, construction will automatically move to the next planned one.
High pollution level
The pollution level in this region has reached a critical threshold and you'll have to do something to counter it by e.g. constructing buildings that clean the air or by demolishing buildings that cause heavy pollution. If you don't counter this state, the region will be lost in a few turn.
No sufficent energy supply
The active buildings in this region consume more power than provided, resulting in a complete blackout. This results in zero resources produced making this region inactive. It's adivsed to either demolish energy-consuming buildings or to construct / upgrade power plants.
Harbour
All regions with this symbol are close to the open sear and own a harbour. This offers an additional three building spots that can be filled with special buildings.
Agent asigned
This image will be attached to the region's flag if you have assigned an agent to that region, no matter if it's your own region or a hostile region.

Note : Clicking on a hostile region with an agent assigned opens the espionage window for that agent.
Region state(s)
In addition to the above information symbols, additional state icons may appear left of the region's flag. These can e.g. be caused by global projects like pandemia and nukes and are temporary.