Global projects concept
Global projects are a new feature to "Phase 2". They're very powerful projects that can, if used at the right time and in the right situation, turn over the game. All areas of your nation are involved in getting those projects done, making them a huge investment not only in terms of funding but also often decreasing your nation's efficency while being worked on.

Note : You can only have one global project active at a time. If you switch to another project, progress for the current one will be lost.
Project types
The available global projects are divided into two different types :
Active
Active projects can only be used once when finished, and after that they'll restart again in a predefined phase, so you don't have to go through all of the progress again.
Passive
Once a passive project is finihsed, it's effects will be active until you switch over to another project.
Project factors


Similar to research, progress for global projects is based on factors. The difference here is that you have required factors and a progress factor. The first three factors (science, military, espionage) are the factors that are required for progressing a phase, and the last one is the actual factor that decides on how fast the project progresses.
Project phases


Developing a project is made up of 6 different phases, and as soon as you reach the usage phase, your project is ready. Each of the phases has different requirements and if you don't meet all of them, progress won't advance. So make sure to check the requirements before starting work on a global project.

The phases grid displays the following properties :
Time
The time (in turns) it takes to finish that phase at your current factors. If you increase your progress factor, this will be decreased.

Investment
For each turn in that given phase you'll have to invest this sum, resulting in a decreas of your income each turn.

Required science factor
Your science factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired scientists.

Required military factor
Your military factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired generals.

Required intelligence factor
Your intelligence factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired agents.

Workforce penalty
If a value is displayed here, your global workforce (and with it resource output) will be lowered by this factor.

Population growth penalty
If a value is displayed here, your population growth will be lowered by this factor.

Research penalty
If a value is displayed here, your research factors will be lowered by the value displayed here.

Espionage penalty
If a value is displayed here, all your espionage and sabotage actions will have their risk increased (depending on this factor and the agent's skill).

Military penalty
If a value is displayed here, your military strength will be lowered by this factor, resulting in lower attack and defense ratings for your units.

Active project floater
Once you start progress on a global project the project information floater will be displayed in the lower right part of the game screen. It show the project's progress so you don't have to open up the correpsonding window every time you want to check the progress.

Depending on the project type and current progress, this floater has different states :
In progress
This one looks the same for the two project types and shows the projects current phase along with the phase's progress.
No progress
If you don't meet the requirements for the project's current phase, the floater will notice you. Open up the project window to check which requirements you don't meet.
Passive project ready
If a passive project has reached the usage phase, it's effect are active and applied to the game.
Active project ready
Once an active project is finished (i.e. the construction phase was finished) it's ready for usage and the icon will be highlighted green.

Clicking on the project's item now will start the activation mode that allows you to select a region to "apply" (or attack, depending on the project) the project onto :
Finishing the project
As with researching technologies, progress on global project's is passive. As long as you match the criterias for the currently active phase it progresses after ending your turn.

Once you've reached the usage phase the project will be available for use, either passive or active and a separate screen will inform you about this event.