Improved reactive armor
The reactive armor uses layers of depleted uranium in addition to common armor materials in order to slow down projectiles. Newest technological achievements make this reactive armor even more efficent and will improve endurance of armored units by 25%.
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Static energy shield
Using a strong magnetic source, a static energetic shield is maintained around the unit, which is able to absolve big parts of kinetic energy, protecting the unit from usual ballistic weapons. But since the magnetic source only has a strictly limited capacity due to the small energy sources, this shield can only reduce the taken damage by 50 to 75% once per turn and has to regenerate until the next battle phase.
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AI-aided Infantry supportsystem
This new infantry support system is aided by a very advanced artifical intelligence and interconnects mobile infantry in order to estimate situations by itself. It'll then generate orders and send them to single soldiers which will improve their efficency. This upgrade will let your infantry units move faster (+1 step per turn) and it'll improve health by 25%.
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EMP-generator
Modern weapon systems are usually equipped with a lot of high-tech chips and controllers and are rendered useless without them. So they can be temporary disabled by using very strong electro-magnetic impulses. This new generation of EMP-generators is the first generation to be strong enough to penetrate even strong armor and shields so no modern weapon system is safe from them anymore.
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Mobile EMP-generator
Heavily minimalized integrated controllers and new micro-generators finally make it possible to build mobile EMP-generators for military purposes that then can be for example mounted onto a tracked vehicle in order to use them against enemies on the battlefield. But contrary to the static generators these ones are not made to disabled units but to deal a lot of damage.
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Railgun
The railgun will accelerate metallic bullets to super-sonic speed by using strong electro-magnetic impulses and will make them penetrate every known armor to deal huge damage. But those weapons are still very heavy and bulky so they can only be mounted on top of heavy mounted vehicles. All normal guns will be replaced by railguns and upgraded vehicles will do 30% more damage against all kind of targtes.
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Mobile micro-wave gun
Shrunken energy sources and condensors now allow to construct micro-wave guns in a size that can be mounted on top of a tracked vehicles. These guns concentrated microwaves on a single point and can either conjure explosions using impulses or can do permanent damage.
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Advanced cybernetics
There have been a lot of progress on the field of robotics and cybernetics at the end of the 21st century and this new breakthrough finally allows for constructing robots that are as agile and robust as a human.
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Cybernetic humanoids
First it just were simple robots, then cybernetic robots controlled by an artifical intelligence and now it's fnally fully AI-controlled cybernetic humanoids that can replace human soldiers in every situation. These cyber-robots are the infantry of the future.
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Heavy cybernetic mechanoids
Up until now cybernetic mechanoids were only used for lighter works as the power to control heavy mechanoid units just wasn't there. But thanks to new processors that can also be used for heavy-duty military purposes this is thing of the past and evey huge and extremly heavy cybernetic mechanoids can be constructed.
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Blended-Wing-Body concept
Being researched and in testing for a long time this new construction concept for aircrafts ditches the common distinction between wings and fuselage for only one unified hull that no longer shows the transition between these two parts. This revolutionary design allows for lighter and quicker aircrafts that still can carry the same weapon loadout while also being harder to track by enemy radar and targeting systems.
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Stealth technology
Based on the blended-wing-body prinicple and combined with an optimized radar reflecting coating, minimal heat emissions from jet engines and a highly complex defense- und disrupt computersystem, this technology allows for construction of huge aircrafts that are virtually untraceable by radar and weapon tracking systems. By utilizing this advanced stealth technology it's now possible to construct huge bombers that, if at all, can only be traced by enemy radars shortly before their arrival, making them very hard to detect and to fend off before unleashing their devastating bomb load.
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Ground-effect propulsion
This new propulsion concept uses a physical effect called "ground-effect" that is present while air flows around the propulsion itself as long as it's slightly above the ground and therefore keeps the vehicle in a hovering state with a steady space to distance to the ground. Thanks to smaller and more advanced engines combined with computer systems for stability control it's finally possible to equip even heavy weapons platforms with this kind of propulsion. Compared to a chain drive it allows for higher mobility and is also less vulnerable to direct hits since there is no more mechanical chain or chain sprockets that could be taken out of action.
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Multiple Launch Rocket System
The long-awaited successor to the old ballistic-based artillery systems uses a computer-operated multiple launch rocket system. Arned with smart rockets that use a highly complex inertia tracking target navigation system it's able to hit enemy targets with an ummatched deadly precision. Compared to legacy ballistic artillery systems it's offering better mobility thanks to it's quickly retainable rocket platform and also packs in more punch and higher precision.
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Sensor-based early-warning system
A multitude of highly sensible sensors of different kinds are attached to all vehicles and infantry helmets and connected to a computer system. These sensors then capture and filter environment data in order to detect any external threads. This data is then pushed to the computer systems that are connected with existing display systems like HUDs, increasing dodge chances against all enemy attacks.
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Linked wireless early-warning system
Adding a modul to the early-warning system that links all early-warning systems within a given readius using an extremly save data protocoll, it's now possible to group all threats depending on their impending risk upon the single linked units and then to deploy this information to each unit. This makes the early-warning system even more valuable and units can react to threats earlier then before.
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