
Developing a project is made up of 6 different phases, and as soon as you reach the usage phase, your project is ready. Each of the phases has different requirements and if you don't meet all of them, progress won't advance. So make sure to check the requirements before starting work on a global project.
The phases grid displays the following properties :
Time
The time (in turns) it takes to finish that phase at your current factors. If you increase your progress factor, this will be decreased.
Investment
For each turn in that given phase you'll have to invest this sum, resulting in a decreas of your income each turn.
Required science factor
Your science factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired scientists.
Required military factor
Your military factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired generals.
Required intelligence factor
Your intelligence factor needs to be equal or higher than this value for the phase to progress. It's based on the skill and number of hired agents.
Workforce penalty
If a value is displayed here, your global workforce (and with it resource output) will be lowered by this factor.
Population growth penalty
If a value is displayed here, your population growth will be lowered by this factor.
Research penalty
If a value is displayed here, your research factors will be lowered by the value displayed here.
Espionage penalty
If a value is displayed here, all your espionage and sabotage actions will have their risk increased (depending on this factor and the agent's skill).
Military penalty
If a value is displayed here, your military strength will be lowered by this factor, resulting in lower attack and defense ratings for your units.
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