Military concept
The military area of the gameplay plays a huge part as it's crucial to construct units, create divisions and attack hostile regions while also defending your own regions.

A well-thought and balanced military strategy is a keypart to winning a game. Being to offensive will leave you open to counter attacks, and being to defensive may get you surrounded by numerous enemy divisions at some point. So finding a line between taking over hostile regions while also defending your key regions is the way to go.

Important things to remember :
Diversified unit formations
Always create diversified divisions so you are able able to counter all enemy formations. For example a division only consisting of ground units will be easy prey to air units, whereas a division made up of mostly airplanes can be easily crushed by anti air guns. So creating divisions that consist of different unit types is crucial.

Assign generals
Even the chepeast, lest-skilled general you can hire will boost the stats of all units in a division. So if you can afford it try to assign a general to all of your divisions. They'll gain experience along the way when fighting and will then boost the unit stats even more.
Units


Units represent the different types of military equipment you can construct, like tanks, airplanes and infantry. Every unit has it's own share of health and experience and can only be assigned to a single division at a time. It can be detachted from a division and later on be moved to another division. You'll have to pay maintenance costs for each of your units every turn, with the more powerful units costing more than the basic ones. New unit types can be unlocked by researching appropriate technologies.

The most important properties of a unit are :
Damage
Each unit type deals a certain amount of damage depending on it's target. The game differs between attacks on ground and air units, so the unit types come with two different damage numbers. The number represent maximum damage, so a successful attack (meaning the enemy unit wasn't able to dodge the attack) may cause damage up to this number. Damage can be raised by certain technologies and by assigning a general to a division.

Dodge factor
The dodge factor is kinda like the unit's defense factor, again stated for both ground and air attacks on the unit. It's the chance of dodging an attack and avoiding damage. If a unit e.g. has an air dodge factor of 25% and is attacked by a bomber it has a 25% percent chance of avoiding the attack and not getting damaged at all.

Health
Every unit has it's own health, independent of the division it's attached to. Health is reduced by damage taken during battles, and it's partially restored each turn the division is resting. So if your units are at low health, it's always a good idea to give the mechanics some time to repair them. Once a unit's health reaches zero it'll be lost and removed from it's division.

Experience
Fresh units start of with zero experience and a unit gains experience each time it lands an attack on an enemy unit. Experience adds to the unit's damage and dodge factors, so it's always a good idea to gain experience as it makes units more valuable without raising their maintenance costs.
Divisions


Divisions are the "containers" for your units. When you create a new division it has no units assigned, is not deployed to any region nor has it assigned a general. You can actually create as many empty divisions as you wish. At this point a division is only an empty shell that can't interact with the regions.

But once you assign units, and (if you want to) a general and deploy it to one of your regions it can step into the action. If a region with a deployed division is attacked, that division will defend it and moving your division from your region to a hostile one will have the division attack this region (see attacking regions for more info).

Divisions have a size limit of 12 units, though it doesn't matter what type of unit. So in the longrun it's often a good idea to throw out weak units for stronger ones, as either of them only takes one spot. Strength is displayed either in military triangles (e.g. on the globe) or via a shield filled with skulls (e.g. in the army management window), the more symbols (or skulls), the stronger a division.
Generals


You can assign one general to each division. If that's the case, the general will boost the stats of all units in this division, making your units more effective.

Each general has three different skills to boost unit stats :
Offense
Boosts the damage caused by a unit. A fully skilled general can boost damage by up to 50%.

Tactics
This skill will make your units more mobile during attacks, resulting in a higher chance to dodge enemy attacks by up to 15%.

Morale
Increases the morale of the units during a fight and lowers the damage taken when attacked by up to 50%.