Basic concept
Introduction
Projekt "W" - "Phase 2" is a turn-based strategy game in which the player takes control over one of five fictional nations that fight for world domination. The goal is to wipe out all other nations in the game.

Turn-based means that you can plan your steps without having to watch the clock (except in the hot-seat mode where a timelimit can be set), so careful planning and strategic thinking is important here.
Nations


There are five different nations in the game you can choose from when starting a new game. Each of them has it's own background story, starting positions (except for certain game modes where these are randomized) and base factors. Once you have selected a nation it's on to you to lead it to world domination. And since this is a hostile future, there are no peace negotiations between the nations, so you're all on your own.



These base factors will affect the different areas of the game, so e.g. a nation with a growth factor of +20% will have an increased population growth each turn, whereas a nation with a civil research factor of +15% will unlock civil technologies faster. Since these factor are different between the nations it's a good idea to take them into acount depending on your playstyle.
Regions


Every nation has it's own set of regions that you start the game with (depending on the game mode), and your regions are your most valuable posession. Doing well at managing your regions and defending them against your enemies, while taking over hostile regions, is the base for a successful strategy. See the region concept chapter for more information.
Ending the game
Winning the game


Since your goal is to wipe out all enemy nations, you'll win the game (unless you have selected a game mode with different winning conditions) once all enemy nations haven been destroyed. A nation will be removed from the game once it lost all of it's regions, so it's sufficent to be the only nation left to win the game. It's not necessary to conquer all regions (e.g. uprisen or dead ones).
Loosing the game


On the other hand, you'll loose a game once you have lost all of your nations. The cause of loss doesn't matter, so you could even loose withouth ever getting attacked due to loosing your egions from social uprisings or deadly pollution levels wiping out your populations. Note that in a hotseat game, the game will end when all human players haven been defeated.