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Going multi-platform, part 6 : Mac OSX ?>

Going multi-platform, part 6 : Mac OSX

After hard weeks of work, february finally saw the release of a linux version for Projekt Weltherrscher – Phase. This marked the first step on my journey to go multi-platform, something to too easy for a game that was made on and for windows (with an IDE that actually only runs on windows). But those that are into multi-platform development know how close Mac OSX and linux are in terms of coding (OSX is based on Darwin which is based…

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