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Month: April 2015

Geometry instancing with WebGL 2

WebGL, based on OpenGL ES, brings hardware accelerated OpenGL to your browser, and version 2.0 is around the corner (specs). I’ve been playing around with WebGL (via JavaScript) for some time now (see my GitHub WebGL repo) and recently Google’s chrome (canary) got WebGL 2 support. WebGL 2.0 adds some interesting new features, with geometry […]

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New article on using OpenGL ES on desktop via EGL

I just released a small article and “how-to” on using OpenGL ES on AMD/ATI desktop GPUs via EGL that shows the steps necessary to get the embedded version of OpenGL up and running on your Windows system : Using OpenGL ES on Windows desktops via EGL

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