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Month: February 2014

OpenGL ES CapsViewer updated to 0.3 ?>

OpenGL ES CapsViewer updated to 0.3

High on the heels of the last release (0.2),  I just updated the OpenGL ES CapsViewer to version 0.3. Changelog : Changed way of setting up the OpenGL ES render context Certain devices (mostly those with PowerVR GPUs) were reporting wrong OpenGL ES versions (e.g. 1.1 instead of 2.0). I’ve changed the way of setting up the highest possible OpenGL ES version, so those devices should now display their real supported OpenGL ES version. Additional duplicate check The app will now check…

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OpenGL ES CapsViewer update to 0.2 ?>

OpenGL ES CapsViewer update to 0.2

I’ve just released an update for the OpenGL ES CapsViewer to google’s playstore. This version should fix crashes upon startup that seemed to be caused by a wrong egl configuration, so for this version I’ve changed the method of selecting the egl configuration for the render context. So if the application crashed on your device feel free to update (in case you’ve turned automatic updates off) the the most recent version and submit your OpenGL ES reports. There are already…

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OpenGL ES Caps Viewer available on Playstore ?>

OpenGL ES Caps Viewer available on Playstore

My first ever mobile app is now available over at Google’s PlayStore! This is a premiere for me, and though I wasn’t on wether to spend the 25$ registration fee for the google’s developer console, I hope many android apps and games will follow.   [appbox googleplay de.saschawillems.glescapsviewer] The OpenGL ES CapsViewer is the mobile counterpart to the OpenGL CapsViewer, reading the OpenGL ES implementation info of your Android device, as well as device information that may be of use to…

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