October 2012

Projekt “W” – First public “Phase 2” Beta

More than five years after the release of “Phase 1”, the first public beta for “Phase 2” goes live!

I’ve been working on “Phase 2” almost every single day for the past five years, and a lot of coding, creativ work and though went into this game. And though at some times it looked like I’d never get it done I finally got to a point where the game is in such a good shape that I can release a beta to the public, so everyone being curious can take a look at the game’s current shape and how much it evolved compared to “Phase 1”.

But please keep in mind that this is still a beta and far from a final game. There’s still a lot of work for me to do with content missing (graphics, 3D models and especially sounds), features to be implemented and stuff to be fixed, but this beta release should be playable and with the exception of the politics part of the game all the features planned for “Phase 2” are in place and can be used. So you now got manual battles, global projects (including nukes!), a stock market and a much more complex espionage (and sabotage) feature that should add a lot of fun, especially when playing against your friends in hotseat mode!

So if you want to take a look, head over to the project page to download the current beta. And since it’s a beta and you may want to just test out some of the new features, you’ll also find a package of savegames there that allow you to directly hop into the game. The game now also comes with a real manual in the form of HTML, so if you don’t know about the game or want to read up on the new features you can always take a look at the included manual.

Feedback is greatly appreciated, but as said above please don’t forget that it’s a beta. And also keep in mind that this is a freeware game made only by myself, so I don’t have a QA department to test for bugs or crashes.

Also please DO NOT DISTRIBUTE THIS BETA. If you’ve got a page that displays or distributes freeware games, please contact me before you can link to the current beta. I don’t want it to spread beyond my homepage until it leaves the beta state.

And last but not least a slew of new screenshots from this beta release (thumbnails, click to view screenshot) :

Finishing the the first public beta

Believe it or not, but after posting about “Phase 2” for over five years now I’m putting the finishing touches on a soon-to-be-released beta of the game! Actually I already realeased a beta over at a german forum to see how it works with other people’s hardware configurations, but since that version was missing a lot of english translations and was missing some stuff that I wanted to finish off before going public, the “international” release of the first “Phase 2” beta will take a little bit more time.

So for the past few days I’ve been adding the missing english translations (that was a lot of work, cause during development I tend to only put in german translations), proof-reading texts and fixing some smaller bugs. And though this beta will be missing some planned features and also content, there are a few features that I want to get done before releasing the beta, so I decided to give myself a few more days (or weeks) in order to have a beta ready that people will actually be able to enjoy.

Two of the features I’m currently finishing for the beta are some of the global projects that weren’t usable up until now, one of this being the pandemia which will now have a nice particle system when activated and that’ll then spread across the infected regions. Another feature that’ll be in the beta is the data net espionage, a feature that took me ages to implement (and which still isn’t finished yet). So in the beta you’ll be at least able to use data net espionage (sabotage will follow in a later beta) but is now shaping up to be  nice addition to the game, especially when playing against human players. You can see these features in progress on the two screenshots.

I can’t give an exact date, but I plan on releasing the beta next weekend, though it may take a week or two more. So stay tuned!

P.S. : I won’t repeat the mistake of not getting anything playable out for a long time, cause teasing people for years doesn’t look good at all. So once the first beta is released, I plan on doing regular releases.