Browsed by
Month: June 2008

Hex battles evolved ?>

Hex battles evolved

While working on the remaining settings for the battlefields in “Phase 2” (in total, there will be eight different settings, including snow, deserts, lush and dry scenarios and so on) I felt that the look of the hex battles didn’t match the rest of the games visuals. They were too flat, no shadows and nothing surrounding them except the skybox. It just felt bland and urged me to change something about it, and I did. If you look at the…

Read More Read More