The old GUI is history… - (5. May 2010) |
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Filed under: Default,Project "W" — Sascha Willems @ 21:18
Yes, you read that right. In a “shocking” turn of events I decided to scrap almost the whole old GUI for “Phase 2″ in favour of a new and better one. Most of you might now ask if I went insane or so, but to counter this I’ll elaborate on why I scrapped the old GUI and decided to put a new one in : And so over the last three days I tried to press out as much spare time as possible to get a first implementation of that idea running within “Phase 2″, and although there is still a lot of stuff missing (but that’ll change within the next few days, it’s not really hard implementing this new idea), it’s already looking great, and it’s even animated, adding a bit of dynamics to the whole UI thing. So before talking about the new functionality, here are two preliminary screenshots (with lots of things missing) : As you can see it really changed a lot. But contrary to the redesigns of the old windows this one is not only a visual change but rather adds a lot of functionality as well as usability. In the first shout you can see the new “navigation bar” with all symbols to access the different gameplay areas (and one new icon, more on that in the future, it’s nothing spectacular). But what you also can see is a lot of free space besides (and below) these symbols. And that free space will be used to permanently display important information. When it’s finished you’ll be able to directly see what global project you’re currently working on, which technology is being researched, how many units you’re constructing and much more, adding a lot of usability. So although the new design is still under heavy developement and missing a lot of things, I’m positive that it’ll turn out to be a good one as it makes the UI look like it’s made from one piece and also adds usability to the game. And another positive effect is the fact that it doesn’t take me weeks anymore to design visually appealing windows. |
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All content and images are copyright© 2001-2010 by Sascha Willems |


