(NPG) Newtonplayground 1.53 released - (22. October 2006) |
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Filed under: Newtonplayground — Sascha Willems @ 17:49
Better late then never, and so I finally got around finishing and releasing the new version of my Newtonplayground, namely version 1.53 (to accompany the version of NGD used in this NPG release). If you have followed my blog over the last few days/weeks you’ll already know the biggest changes, namely support for skinned ragdolls and magnetic bodies. Other than that there were some bugfixes and I also changed the context user interface for objects from text based buttons to a graphical one (like the main UI). Download it via the above link and if you have any problems, found some bugs or just have some questions about it, contact me via this blog or direclty in the support thread over at the newton forums. |
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Posted in Newtonplayground | 2 Comments »
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Yesterday deep into the night I decided to give another feature I wanted to have in NPG for a long time a try and implemented it. This time it’s magnet objects, which cause magnetic forces applied to all bodies within their range. This makes up for some great stuff, as you can see in the following video (5 MBytes, WMV encoded).
The feature was simple to implement since I already had implemented springs a long time ago, and basically the only difference between a spring between two bodies and the magnetic force between two bodies is the calculation of the resulting force (which is actually very simple for a magnetic object). Right now (due to the fact that it was very late and I just wanted to see how and if it works) most stuff like constants and distance are hard-coded, but will later on be changeable by the user so that every magnetic object can have it’s own magnetic parameters.







