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	<title>Comments on: Random Dungeon Generation</title>
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	<link>http://www.saschawillems.de</link>
	<description>The Blog of Sascha Willems</description>
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		<title>By: Henryk</title>
		<link>http://www.saschawillems.de/?page_id=395&#038;cpage=1#comment-36013</link>
		<dc:creator>Henryk</dc:creator>
		<pubDate>Tue, 04 May 2010 08:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=395#comment-36013</guid>
		<description>Hi
I&#039;ve been looking for solution how to detect collision of components on form Have U any idea how to do it?</description>
		<content:encoded><![CDATA[<p>Hi<br />
I&#8217;ve been looking for solution how to detect collision of components on form Have U any idea how to do it?</p>
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		<title>By: WILL</title>
		<link>http://www.saschawillems.de/?page_id=395&#038;cpage=1#comment-33875</link>
		<dc:creator>WILL</dc:creator>
		<pubDate>Fri, 26 Feb 2010 06:13:30 +0000</pubDate>
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		<description>Hey very cool idea. Procedural generation is a great way to add content to games... well for &#039;free&#039; if you will. :) Plus it adds a ton of replay value to any game, especially when it can be different each time.</description>
		<content:encoded><![CDATA[<p>Hey very cool idea. Procedural generation is a great way to add content to games&#8230; well for &#8216;free&#8217; if you will. <img src='http://www.saschawillems.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Plus it adds a ton of replay value to any game, especially when it can be different each time.</p>
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		<title>By: Terry Morgan</title>
		<link>http://www.saschawillems.de/?page_id=395&#038;cpage=1#comment-33512</link>
		<dc:creator>Terry Morgan</dc:creator>
		<pubDate>Mon, 15 Feb 2010 03:08:10 +0000</pubDate>
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		<description>Reminds me of Underworld 1 and 2, is there an actual .obj file output?</description>
		<content:encoded><![CDATA[<p>Reminds me of Underworld 1 and 2, is there an actual .obj file output?</p>
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