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	<title>Comments on: Projekt &#8220;W&#8221;</title>
	<atom:link href="http://www.saschawillems.de/?feed=rss2&#038;page_id=114" rel="self" type="application/rss+xml" />
	<link>http://www.saschawillems.de</link>
	<description>The Blog of Sascha Willems</description>
	<lastBuildDate>Sun, 05 Sep 2010 02:50:54 +0200</lastBuildDate>
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		<title>By: looking for games like 'RISK&#34;</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-37802</link>
		<dc:creator>looking for games like 'RISK&#34;</dc:creator>
		<pubDate>Tue, 15 Jun 2010 05:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-37802</guid>
		<description>[...] &quot;W&quot; which I haven&#039;t played but is supposed to have a similar idea.  Projekt &quot;W&quot; www.SaschaWillems.de               Reply With Quote &#160;              + Reply to Thread     &#171; Previous Thread &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] &quot;W&quot; which I haven&#39;t played but is supposed to have a similar idea.  Projekt &quot;W&quot; <a href="http://www.SaschaWillems.de" rel="nofollow">http://www.SaschaWillems.de</a>               Reply With Quote &nbsp;              + Reply to Thread     &laquo; Previous Thread | [...]</p>
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	<item>
		<title>By: joel</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-35875</link>
		<dc:creator>joel</dc:creator>
		<pubDate>Thu, 29 Apr 2010 08:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-35875</guid>
		<description>I ran the game with an account with admin rights as reported by User Accounts

reported in System Properties -

AMD FX-60 processor, 2.61 GHz, 2 GB of RAM

joel</description>
		<content:encoded><![CDATA[<p>I ran the game with an account with admin rights as reported by User Accounts</p>
<p>reported in System Properties -</p>
<p>AMD FX-60 processor, 2.61 GHz, 2 GB of RAM</p>
<p>joel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sascha Willems</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-35810</link>
		<dc:creator>Sascha Willems</dc:creator>
		<pubDate>Tue, 27 Apr 2010 15:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-35810</guid>
		<description>Since it&#039;s opting out with an ERangeError it shouldn&#039;t be a problem with XP an SP3 (that should work fine). So could you please post more information on your system. And also if you ran it as a restricted user or as an administrator is important.</description>
		<content:encoded><![CDATA[<p>Since it&#8217;s opting out with an ERangeError it shouldn&#8217;t be a problem with XP an SP3 (that should work fine). So could you please post more information on your system. And also if you ran it as a restricted user or as an administrator is important.</p>
]]></content:encoded>
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	<item>
		<title>By: joel</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-35801</link>
		<dc:creator>joel</dc:creator>
		<pubDate>Tue, 27 Apr 2010 08:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-35801</guid>
		<description>is game compatible with Win XP SP 3???

game will not start, here is the log file -

3:49:31 AM - Starting Projekt &quot;W&quot; - Phase 1 (v1.2)
3:49:31 AM - TGame-&gt;LoadSettings-&gt;Loading game settings
3:49:32 AM - [OpenGL] Vendor = NVIDIA Corporation
3:49:32 AM - [OpenGL] Renderer = GeForce 7800 GTX/PCI/SSE2/3DNOW!
3:49:32 AM - [OpenGL] Version = 2.0.1
3:49:32 AM - [OpenGL] Extension &quot;GL_SGIS_generate_mipmap&quot; supported
3:49:32 AM - [OpenGL] Extension &quot;GL_ARB_texture_compression&quot; supported
3:49:32 AM - [SYSTEM] Operating system = Windows XP Service Pack 3
3:49:32 AM - [SYSTEM] Language = English (United States)
3:49:32 AM - TGame-&gt;Create-&gt;Render context created
3:49:32 AM - TGame-&gt;Create-&gt;Loading textures in &quot;data\tex\&quot; (*.jpg, *.png, *.tga, *.dds)
3:49:33 AM - TGame-&gt;Create-&gt;Loading textures in &quot;data\tex\nocompression\&quot; (*.jpg, *.png, *.tga, *.dds)
3:49:34 AM - TGame-&gt;Create-&gt;Loading 3d models in &quot;data\3d&quot;
3:49:34 AM - TGame-&gt;Create-&gt;PerformanceCounterFrequency = 2.7937µs
3:49:34 AM - TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml
3:49:34 AM - TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml
3:49:34 AM - TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml
3:49:34 AM - TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml
3:49:34 AM - TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml
3:49:34 AM - TUnitTypePool-&gt;LoadFromXML-&gt;Loading from data\XML\units.xml
3:49:34 AM - TBuildingTypePool-&gt;LoadFromXML-&gt;Loading from data\XML\buildings.xml
3:49:34 AM - TGame-&gt;Create-&gt;Starting Soundsystem...
3:49:34 AM - TFMODSoundSystem-&gt;Initializing...
3:49:34 AM - TFMODSoundSystem-&gt;Successfully initialized
3:49:35 AM - TGame-&gt;Create-&gt;Loading shaders...
3:49:36 AM - TGame-&gt;Create-&gt;Shaders loaded
3:49:36 AM - Game started in 4 seconds
3:49:36 AM - An access violation occured during run-time :
3:49:36 AM - Projekt &quot;W&quot;
3:49:36 AM - Version Projekt &quot;W&quot; - Phase 1 (v1.2)
3:49:36 AM - OS is Windows XP Service Pack 3
3:49:36 AM -
3:49:36 AM - Description of the occured exception :
3:49:36 AM - Type = ERangeError
3:49:36 AM - Message = Fehler bei Bereichsprüfung</description>
		<content:encoded><![CDATA[<p>is game compatible with Win XP SP 3???</p>
<p>game will not start, here is the log file -</p>
<p>3:49:31 AM &#8211; Starting Projekt &#8220;W&#8221; &#8211; Phase 1 (v1.2)<br />
3:49:31 AM &#8211; TGame-&gt;LoadSettings-&gt;Loading game settings<br />
3:49:32 AM &#8211; [OpenGL] Vendor = NVIDIA Corporation<br />
3:49:32 AM &#8211; [OpenGL] Renderer = GeForce 7800 GTX/PCI/SSE2/3DNOW!<br />
3:49:32 AM &#8211; [OpenGL] Version = 2.0.1<br />
3:49:32 AM &#8211; [OpenGL] Extension &#8220;GL_SGIS_generate_mipmap&#8221; supported<br />
3:49:32 AM &#8211; [OpenGL] Extension &#8220;GL_ARB_texture_compression&#8221; supported<br />
3:49:32 AM &#8211; [SYSTEM] Operating system = Windows XP Service Pack 3<br />
3:49:32 AM &#8211; [SYSTEM] Language = English (United States)<br />
3:49:32 AM &#8211; TGame-&gt;Create-&gt;Render context created<br />
3:49:32 AM &#8211; TGame-&gt;Create-&gt;Loading textures in &#8220;data\tex\&#8221; (*.jpg, *.png, *.tga, *.dds)<br />
3:49:33 AM &#8211; TGame-&gt;Create-&gt;Loading textures in &#8220;data\tex\nocompression\&#8221; (*.jpg, *.png, *.tga, *.dds)<br />
3:49:34 AM &#8211; TGame-&gt;Create-&gt;Loading 3d models in &#8220;data\3d&#8221;<br />
3:49:34 AM &#8211; TGame-&gt;Create-&gt;PerformanceCounterFrequency = 2.7937µs<br />
3:49:34 AM &#8211; TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml<br />
3:49:34 AM &#8211; TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml<br />
3:49:34 AM &#8211; TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml<br />
3:49:34 AM &#8211; TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml<br />
3:49:34 AM &#8211; TTechnologyTree-&gt;LoadFromXML-&gt;Loading from data\XML\technologies.xml<br />
3:49:34 AM &#8211; TUnitTypePool-&gt;LoadFromXML-&gt;Loading from data\XML\units.xml<br />
3:49:34 AM &#8211; TBuildingTypePool-&gt;LoadFromXML-&gt;Loading from data\XML\buildings.xml<br />
3:49:34 AM &#8211; TGame-&gt;Create-&gt;Starting Soundsystem&#8230;<br />
3:49:34 AM &#8211; TFMODSoundSystem-&gt;Initializing&#8230;<br />
3:49:34 AM &#8211; TFMODSoundSystem-&gt;Successfully initialized<br />
3:49:35 AM &#8211; TGame-&gt;Create-&gt;Loading shaders&#8230;<br />
3:49:36 AM &#8211; TGame-&gt;Create-&gt;Shaders loaded<br />
3:49:36 AM &#8211; Game started in 4 seconds<br />
3:49:36 AM &#8211; An access violation occured during run-time :<br />
3:49:36 AM &#8211; Projekt &#8220;W&#8221;<br />
3:49:36 AM &#8211; Version Projekt &#8220;W&#8221; &#8211; Phase 1 (v1.2)<br />
3:49:36 AM &#8211; OS is Windows XP Service Pack 3<br />
3:49:36 AM -<br />
3:49:36 AM &#8211; Description of the occured exception :<br />
3:49:36 AM &#8211; Type = ERangeError<br />
3:49:36 AM &#8211; Message = Fehler bei Bereichsprüfung</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seb</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34688</link>
		<dc:creator>Seb</dc:creator>
		<pubDate>Wed, 17 Mar 2010 23:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34688</guid>
		<description>i usually don&#039;t play multiplayer games on the PC anyway due to poor internet connection anyway, so I&#039;m super excited for Phase 2 whenever it does come out.</description>
		<content:encoded><![CDATA[<p>i usually don&#8217;t play multiplayer games on the PC anyway due to poor internet connection anyway, so I&#8217;m super excited for Phase 2 whenever it does come out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sascha Willems</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34659</link>
		<dc:creator>Sascha Willems</dc:creator>
		<pubDate>Wed, 17 Mar 2010 09:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34659</guid>
		<description>Since I already implemented the basics of all the new features (some parts more advanced than others) I don&#039;t plan to scrap any of the features announced for &quot;Phase 2&quot;. But with one exception, the online multiplayer part. It&#039;s the only new feature I haven&#039;t started implementing and it&#039;s also one of the hardest features to implement (mostly because testing network playability is rather complex). So this may be the only feature missing for &quot;Phase 2&quot;, but I&#039;m still not sure about that yet.</description>
		<content:encoded><![CDATA[<p>Since I already implemented the basics of all the new features (some parts more advanced than others) I don&#8217;t plan to scrap any of the features announced for &#8220;Phase 2&#8243;. But with one exception, the online multiplayer part. It&#8217;s the only new feature I haven&#8217;t started implementing and it&#8217;s also one of the hardest features to implement (mostly because testing network playability is rather complex). So this may be the only feature missing for &#8220;Phase 2&#8243;, but I&#8217;m still not sure about that yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seb</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34598</link>
		<dc:creator>Seb</dc:creator>
		<pubDate>Tue, 16 Mar 2010 00:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34598</guid>
		<description>alright. sorry about the lack of time. and if you do cut features would you reinstate them at a later date?</description>
		<content:encoded><![CDATA[<p>alright. sorry about the lack of time. and if you do cut features would you reinstate them at a later date?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sascha Willems</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34577</link>
		<dc:creator>Sascha Willems</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34577</guid>
		<description>My main problem is not about money or motivation, but rather about time. Due to personal reasons I only have a very limited amount of spare time nowadays. That&#039;s why &quot;Phase 2&quot; is taking so long. It&#039;s not that I don&#039;t want to finish it or that I don&#039;t have the motivation, I&#039;m &quot;just &quot;lacking the time to work on &quot;Phase 2&quot; as often as I was able to do when I made &quot;Phase 1&quot;. So &quot;Phase 2&quot; will be released one day (I may even cut some features to get it done), but it&#039;ll take it&#039;s time.</description>
		<content:encoded><![CDATA[<p>My main problem is not about money or motivation, but rather about time. Due to personal reasons I only have a very limited amount of spare time nowadays. That&#8217;s why &#8220;Phase 2&#8243; is taking so long. It&#8217;s not that I don&#8217;t want to finish it or that I don&#8217;t have the motivation, I&#8217;m &#8220;just &#8220;lacking the time to work on &#8220;Phase 2&#8243; as often as I was able to do when I made &#8220;Phase 1&#8243;. So &#8220;Phase 2&#8243; will be released one day (I may even cut some features to get it done), but it&#8217;ll take it&#8217;s time.</p>
]]></content:encoded>
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	<item>
		<title>By: Seb</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34545</link>
		<dc:creator>Seb</dc:creator>
		<pubDate>Sun, 14 Mar 2010 14:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34545</guid>
		<description>i must say, A+ for phase 1. its really a great game, however you said phase 2 would be released around 2008 but its now 2010 and its still not out. i just really hope you finish it because i would be willing to pay for this game. unlike most games that are sold for $60 this one is actually WORTH $60. so, just saying i hope you finish phase 2. it looks so much better than phase 1 and phase 1 is pretty damn good.

sorry for the double post had to fix some grammar stuff.</description>
		<content:encoded><![CDATA[<p>i must say, A+ for phase 1. its really a great game, however you said phase 2 would be released around 2008 but its now 2010 and its still not out. i just really hope you finish it because i would be willing to pay for this game. unlike most games that are sold for $60 this one is actually WORTH $60. so, just saying i hope you finish phase 2. it looks so much better than phase 1 and phase 1 is pretty damn good.</p>
<p>sorry for the double post had to fix some grammar stuff.</p>
]]></content:encoded>
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	<item>
		<title>By: Progressor</title>
		<link>http://www.saschawillems.de/?page_id=114&#038;cpage=2#comment-34210</link>
		<dc:creator>Progressor</dc:creator>
		<pubDate>Fri, 05 Mar 2010 21:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.saschawillems.de/?page_id=114#comment-34210</guid>
		<description>The Detailed Globe graphics settins maxes the actual area&#039;s invisible and you look strait through it.
It might look good, but looses functionality for the game, since you loose overview.
I recommend some reconsideration of this mode.

Martijn</description>
		<content:encoded><![CDATA[<p>The Detailed Globe graphics settins maxes the actual area&#8217;s invisible and you look strait through it.<br />
It might look good, but looses functionality for the game, since you loose overview.<br />
I recommend some reconsideration of this mode.</p>
<p>Martijn</p>
]]></content:encoded>
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