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	<title>www.SaschaWillems.de</title>
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	<description>The Blog of Sascha Willems</description>
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		<title>New user interface in motion</title>
		<description><![CDATA[As promised some weeks ago I finally got around capturing a video of the totally new user interface that I decided to put into &#8220;Phase 2&#8243;. As mentioned earlier it&#8217;s not only a visual &#8220;upgrade&#8221;, making the UI more sleek and futuristic but also adds a lot of information to the default view and also [...]]]></description>
		<link>http://www.saschawillems.de/?p=507</link>
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		<title>&#8220;Phase 2&#8243; running on Linux (using WINE)</title>
		<description><![CDATA[After releasing &#8220;Phase 1&#8243; (which was actually quite some long time ago) several people were asking for Linux support, but actually I wasn&#8217;t keen of having to port the game over to Linux (and I haven&#8217;t changed on that since then), so there never was (and never will be) a port for Linux. And as [...]]]></description>
		<link>http://www.saschawillems.de/?p=505</link>
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		<title>Quick interception</title>
		<description><![CDATA[Time flies by, and so the last posting is already collecting dust. As usual I&#8217;m not getting much time to work on &#8220;Phase 2&#8243;, but I&#8217;m making steady (though little) progress on an (almost daily) base. So the new user interface I&#8217;ve been talking about in my last posting is in (with a few minor [...]]]></description>
		<link>http://www.saschawillems.de/?p=500</link>
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		<title>The old GUI is history&#8230;</title>
		<description><![CDATA[Yes, you read that right. In a &#8220;shocking&#8221; turn of events I decided to scrap almost the whole old GUI for &#8220;Phase 2&#8243; in favour of a new and better one. Most of you might now ask if I went insane or so, but to counter this I&#8217;ll elaborate on why I scrapped the old [...]]]></description>
		<link>http://www.saschawillems.de/?p=484</link>
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		<title>Some words about &#8220;Phase 2&#8243;</title>
		<description><![CDATA[My first posting on &#8220;Phase 2&#8243; for Projekt &#8220;W&#8221; in three months does not mean that I haven&#8217;t been working on it. Actually although my spare time is very limited (it gets worse and worse almost every month) I still try to squeeze out some spare time each day to do at least minor things [...]]]></description>
		<link>http://www.saschawillems.de/?p=458</link>
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		<title>Omni-directional lights using cubemap shadows</title>
		<description><![CDATA[It looks like my dungeon crawler prototype isn&#8217;t actually evolving into a game, but much more into a personal testbed for more-or-less current rendering techniques (due to Projekt &#8220;W&#8221; I&#8217;ve been lacking in the field of recent rendering techniques a bit). And so one of the things I always wanted to implement were shadows for [...]]]></description>
		<link>http://www.saschawillems.de/?p=452</link>
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		<title>First dungeon crawler prototype (HD Video)</title>
		<description><![CDATA[Although it took me longer than expected I recently got a first prototype of a dungeon crawler, based on my recenlty published random dungeon article, polished up far enough to show it to the public.  Actually one of the biggest issue holding it back were the textures. It uses parallax (bump) mapping for giving flat [...]]]></description>
		<link>http://www.saschawillems.de/?p=445</link>
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		<title>Random Dungeon Generation</title>
		<description><![CDATA[After deciding to take a small break from working on &#8220;Phase 2&#8243; for Projekt &#8220;W&#8221;, I decided to do something I&#8217;ve been thinking about since I played my first dungeon crawler (Eye of the Beholder) over 15 years ago :  a random dungeon generator. Back in that time I already gave it a shot but [...]]]></description>
		<link>http://www.saschawillems.de/?p=439</link>
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		<title>Newton SDL demos updated to 2.16</title>
		<description><![CDATA[After several requests and after updating the headers, I decided to release updated sources for the SDL developer demos showcasing some of Newton&#8217;s features. Those updated demos (including sources) should be useful to both starters (to see how Newton 2.00 works) and people that already used 1.53, as there haven been some changes. So the [...]]]></description>
		<link>http://www.saschawillems.de/?p=351</link>
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		<title>New staff / transfer market window and more on staff experience</title>
		<description><![CDATA[After a long time without updates on &#8220;Phase 2&#8243; of Projekt &#8220;W&#8221; (due to the fact that I just haven&#8217;t had time to work on it), I got around doing some work on it in the recent days and finished the overhaul of the staff / transfer market window. As mentioned in my recent postings [...]]]></description>
		<link>http://www.saschawillems.de/?p=323</link>
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